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General => Off Topic => Topic started by: mattb777 on February 08, 2012, 11:24:48 PM

Title: Puzzle Mode
Post by: mattb777 on February 08, 2012, 11:24:48 PM
I think that TP3 should have a puzzle mode. You have to use your brain to get to the food, so it's more complex than just "eat everything". Each puzzle would be harder than the last. Some would require extreme thinking. It's good to combine this game with something that would improve kids' problem-solving skills. Tasty Planet + Variation + Education = Very good game.

I hope this persuaded you to at least consider a puzzle mode.
Title: Re: Puzzle Mode
Post by: Hii Zhe Xi on February 09, 2012, 04:37:42 AM
That will be in the Bonus levels, but you can put just a few levels of puzzle.
Title: Re: Puzzle Mode
Post by: Nibbler on February 09, 2012, 04:10:28 PM
If the game becomes too educational, it won't be fun for older age groups. Some of the puzzles would have to be able to even challenge adults.
Title: Re: Puzzle Mode
Post by: James on February 09, 2012, 06:05:44 PM
I'm interested in doing puzzle levels, but it's certainly a design challenge. I've been thinking about this for a while and will likely continue to do some experiments to see what would work. I personally love puzzle games like Braid and World of Goo but I'm not sure that the mechanics of Tasty Planet lend themselves to cool puzzles like this.

"Educational" can mean a lot of things... I wouldn't try to make something explicitly educational, but I think Tasty Planet is already educational in its own way.

Title: Re: Puzzle Mode
Post by: Nibbler on February 09, 2012, 07:02:09 PM
Chain reactions maybe? Eat a dam, and now you can't eat the things that get flooded, but you can eat fish that come in. Let a civilian get away, and the police come. Maybe ram into a large boulder, and it will destroy objects and enemies in it's path. Eat a circuit box, and a large turret will turn off and stop firing.
Title: Re: Puzzle Mode
Post by: Hii Zhe Xi on February 10, 2012, 06:26:08 AM
One good idea, can you just give some suggestion?
Title: Re: Puzzle Mode
Post by: Hii Zhe Xi on February 11, 2012, 06:31:41 AM
One more thing, can the grey Goo change?
Title: Re: Puzzle Mode
Post by: Nibbler on February 11, 2012, 02:49:56 PM
Change what, colour?
Title: Re: Puzzle Mode
Post by: Hii Zhe Xi on February 13, 2012, 03:02:06 AM
Change it's shape, or maybe it's colour and stays until it eat another object.
Title: Re: Puzzle Mode
Post by: Nibbler on February 13, 2012, 07:25:27 AM
Colour should be more permanent. I always found it odd how the goo becomes grey again.
Title: Re: Puzzle Mode
Post by: Hii Zhe Xi on February 14, 2012, 07:59:02 AM
Well, that doesn't really matters, through.
Title: Re: Puzzle Mode
Post by: Nibbler on February 14, 2012, 05:41:12 PM
I was agreeing with you...
Title: Re: Puzzle Mode
Post by: Hii Zhe Xi on February 15, 2012, 02:57:48 AM
I rather change it's shpae than colour.
Title: Re: Puzzle Mode
Post by: mattb777 on February 15, 2012, 03:44:51 AM
That might look weird. If it turned into the shape of a rat or a turtle, it would be confusing.
Title: Re: Puzzle Mode
Post by: Nibbler on February 16, 2012, 06:02:04 PM
You might think the goo was eaten.
Title: Re: Puzzle Mode
Post by: Hii Zhe Xi on February 24, 2012, 04:57:40 AM
Maybe change to square or something?
Title: Re: Puzzle Mode
Post by: Hii Zhe Xi on March 03, 2012, 05:46:07 AM
Change it into that it leaves a trail of goo behind itself.
Title: Re: Puzzle Mode
Post by: mattb777 on March 04, 2012, 08:20:55 PM
I don't know if James will be able to program the goo trail...
Title: Re: Puzzle Mode
Post by: Hii Zhe Xi on March 05, 2012, 03:31:15 AM
I'm just suggesting, but if he can do it, it will be better.
Title: Re: Puzzle Mode
Post by: mattb777 on March 06, 2012, 10:48:15 PM
I'm not saying I don't want a goo trail. However, I wouldn't hope for one too much, unless James uses a different animation editor. (If he did, it would probably be on the DG blog.)
Title: Re: Puzzle Mode
Post by: James on March 12, 2012, 04:52:21 PM
We might do some experiments on a goo trail. But you are correct - with the current animation system it would be difficult to make something look cool.
Title: Re: Puzzle Mode
Post by: Hii Zhe Xi on July 13, 2012, 03:42:44 AM
But I love a cool game.
Title: Re: Puzzle Mode
Post by: Nibbler on August 07, 2012, 07:51:24 AM
Remember that while it's called goo, it is made out of metal robots. I don't think it would have a trail.
Title: Re: Puzzle Mode
Post by: Hii Zhe Xi on August 18, 2012, 02:46:16 AM
Then why it doesn't function like a robot?
Title: Re: Puzzle Mode
Post by: Nibbler on August 21, 2012, 01:51:38 PM
Objective 1: Eat things

Objective 2: Avoid danger

I'm sure that could be programmed. There are self replicating robots in the real world. Also, pretty much any robot can avoid walls, so a few changes and you have a basic grey goo. Sure, right now each robot would be 50 cm or more tall, and any animal could avoid it, but it's a start.
Title: Re: Puzzle Mode
Post by: Hii Zhe Xi on September 07, 2012, 06:21:54 AM
But no robot in the whole can eat anything smaller than itself to grow.
Title: Re: Puzzle Mode
Post by: Nibbler on September 07, 2012, 07:11:35 AM
It's not eating them. It's deconstructing the matter they are made out of and changing it to the same kind the robots are made of.
Title: Re: Puzzle Mode
Post by: mattb777 on May 28, 2013, 08:01:56 PM
Also, Tasty Planet is a more appealing name than Deconstructing Planet...
Title: Re: Puzzle Mode
Post by: Nibbler on July 04, 2013, 12:12:24 PM
I think we have overanalyzed this.