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Messages - James

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31
I would have to see the story first.  :)

If you want to publish it for free online - that's probably fine. If you want to sell it... I guess we would have to work something out. But send me a copy first - I'm curious about this story.

32
Jack of All Trades / Re: Any cheat for JOAT
« on: July 16, 2012, 08:43:16 PM »
There aren't any public cheats... but I know some people have used game hacking programs to modify in-game values - like the amount of money that you have.

33
Jack of All Trades / Re: Black screen
« on: July 16, 2012, 08:41:22 PM »
No - sorry... for the same reason that alt-tab doesn't work properly.

34
... quick and painless?

35
Jack of All Trades / Re: Black screen
« on: June 28, 2012, 10:25:03 AM »
You are correct, this happens on my Windows 7 machine as well. Unfortunately I don't have a solution at this time - the framework that the game is based on is quite old so it would be very hard to fix.

36
Tasty Planet / Re: New Tasty Planet game in the works
« on: April 16, 2012, 04:23:21 AM »
I'll look into that.

37
Tasty Planet / Re: New Tasty Planet game in the works
« on: April 12, 2012, 07:47:16 AM »
Thanks Pirks,

Unfortunately, I doubt that we will bring it WP7 any time soon. If anything, Android would be our next supported platform. The problem with Windows Phone 7 is that it would be hard to do the port for (that means expensive for us), and the number of WP7 users is quite low (compared to iPhone and Android)... I've heard that WP8 would make it easier for us to port games to it, so we'll see what happens with that.

38
Off Topic / Re: Puzzle Mode
« on: March 12, 2012, 04:52:21 PM »
We might do some experiments on a goo trail. But you are correct - with the current animation system it would be difficult to make something look cool.

39
Tasty Planet: Back for Seconds / Re: Hovershield
« on: March 12, 2012, 04:50:02 PM »
Thanks ThirdParty, good video! That's pretty much how I try to play it.

40
Tasty Planet: Back for Seconds / Re: I ate the high scores
« on: March 12, 2012, 04:47:21 PM »
I still cannot understand sometimes. Why I can get a great reasult in one player, but cannot past the level on two player.
The bigger goo is always "handicapped" - it grows slower than the smaller goo. Therefore, to get an optimal time, both goos need to be eating roughly the same amount of stuff. (If you just play as one goo, for example, you'll get a poor time)

41
Tasty Planet: Back for Seconds / Re: Hard Gold Medals
« on: February 16, 2012, 07:38:29 PM »
It's similar to when you run out of time. The level ends and a dialogue box comes up explaining that both goos must survive.

42
Thanks for the great review!  :)

43
Off Topic / Re: Tasty Planet 3 "World Cuisine" levels
« on: February 16, 2012, 07:28:55 PM »
I'm pretty sure I'll do bonus levels...

The way it worked with TP2 was that I made a bunch of levels (I guess 70 or so). Then I decided that some of them were either too boring or too hard. Those became bonus levels... I also did the "hard" levels mainly because I thought some people would miss that aspect from TP1. That's why some of the bonus levels aren't great, but some of them are quite cool (like the goo ones).

44
Tasty Planet: Back for Seconds / Re: Hard Gold Medals
« on: February 16, 2012, 07:04:30 PM »
Yes there are "goo levels" in 2 player mode. Both of your goos must survive to beat the level.

45
Tasty Planet: Back for Seconds / Re: I have a challenge!
« on: February 13, 2012, 08:11:07 PM »
Is there any object that is edible that you don't eat ever?
No, there shouldn't be.

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