Author Topic: Tasty Planet: Back for Seconds on iPhone/iPad  (Read 36742 times)

James

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Tasty Planet: Back for Seconds on iPhone/iPad
« on: December 04, 2011, 10:16:15 AM »
Just letting everyone know that Tasty Planet: Back for Seconds is now on iPhone, iPod Touch, and iPad! Please check it out on iPhone and iPad.

mattb777

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Re: Tasty Planet: Back for Seconds on iPhone/iPad
« Reply #1 on: January 27, 2012, 12:50:32 AM »
Yay!

Too bad my parents wouldn't let me get it when it was on sale. Now it's $2.99 and I STILL can't get it.
Tasty Planet is so great. How did only a two-person company make such a great game!?

mattb777

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Re: Tasty Planet: Back for Seconds on iPhone/iPad
« Reply #2 on: February 05, 2012, 02:16:10 AM »
Cow Crossing and Cherry Blossoms seem to be excluded. Was this because of the amount of objects in these levels?
Tasty Planet is so great. How did only a two-person company make such a great game!?

Nibbler

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Re: Tasty Planet: Back for Seconds on iPhone/iPad
« Reply #3 on: February 05, 2012, 02:50:17 AM »
If it doesn't have cherry blossoms then its not a good BFS game. There are other high object levels though. Egyptian summary level?

mattb777

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Re: Tasty Planet: Back for Seconds on iPhone/iPad
« Reply #4 on: February 05, 2012, 02:57:28 AM »
Yeah. IDK why Cow Crossing is gone, but Cherry Blossoms is a lag-fest.
Tasty Planet is so great. How did only a two-person company make such a great game!?

Nibbler

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Re: Tasty Planet: Back for Seconds on iPhone/iPad
« Reply #5 on: February 05, 2012, 03:13:13 AM »
Cherry blossoms runs fine on my computer. It's not even a new computer.

mattb777

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Re: Tasty Planet: Back for Seconds on iPhone/iPad
« Reply #6 on: February 05, 2012, 03:40:33 AM »
There are just too many tiny objects for the game.
Tasty Planet is so great. How did only a two-person company make such a great game!?

Nibbler

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Re: Tasty Planet: Back for Seconds on iPhone/iPad
« Reply #7 on: February 05, 2012, 01:15:06 PM »
That's the point of the level. It shows that even tiny objects can make big things grow.

mattb777

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Re: Tasty Planet: Back for Seconds on iPhone/iPad
« Reply #8 on: February 05, 2012, 02:49:26 PM »
Yeah but there are 3000 of them. The company would have to risk crashing, and no one wants to do that.
Tasty Planet is so great. How did only a two-person company make such a great game!?

Nibbler

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Re: Tasty Planet: Back for Seconds on iPhone/iPad
« Reply #9 on: February 05, 2012, 10:44:56 PM »
It would crash an Ithing? Well, that shows how good they are...

mattb777

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Re: Tasty Planet: Back for Seconds on iPhone/iPad
« Reply #10 on: February 06, 2012, 12:24:33 AM »
Games like Tap Zoo crash a lot because of the quantity of objects on the screen.
Tasty Planet is so great. How did only a two-person company make such a great game!?

Nibbler

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Re: Tasty Planet: Back for Seconds on iPhone/iPad
« Reply #11 on: February 06, 2012, 03:07:05 AM »
They could have made the level smaller...

That's sad that Ipads can't even run cherry blossoms. Very, very sad.

James

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Re: Tasty Planet: Back for Seconds on iPhone/iPad
« Reply #12 on: February 07, 2012, 12:27:05 AM »
We removed Cow Crossing and Cherry Blossoms because we couldn't get them running at a reasonable speed on older iOS devices. The iPad 2 and iPhone 4S are quite fast, but we were trying to get things working on original iPhones and iPod Touches.

Cherry Blossoms in particular is very slow... we optimized a lot of code to get things going faster but this level would still chug along. (As some people have noticed, even on older desktop computers it can slow down a bit)

mattb777

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Re: Tasty Planet: Back for Seconds on iPhone/iPad
« Reply #13 on: February 07, 2012, 12:55:26 AM »
Yeah, I knew it. Also, I can't recreate my "crashing" issue, even when playing From Ants to Tanks.
Tasty Planet is so great. How did only a two-person company make such a great game!?

James

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Re: Tasty Planet: Back for Seconds on iPhone/iPad
« Reply #14 on: February 07, 2012, 01:34:24 AM »
iOS devices don't have much memory, especially older devices (original iPhone had 128MB of RAM, compared to 4GB on even the slowest modern laptop). Also, in my experience, the memory management on iOS is not great... combined with the already limited memory this can cause crashes. It's often not really the "fault" of the app (other than perhaps too much memory usage or sloppy memory usage).

Newer iOS devices are getting better.